This was my first short gamejam. The goal was to try out some game concepts and also ship a game at the end. I was a bit tired of the syndrome: "stack of ideas and unfinished projects" haha.
I did a long gamejam (1 month) before but it was quite exhausting so this gamejam was a perfect opportunity to improve myself :)
I basically did this game alone in a day. It went ok except I did basic mistakes that every gamejamer met at least once:
- Designing too much and complicated features
- Underestimating the time to publish
I will definately try to improve that for my future gamejams.
On the game itself, I spent roughly:
- 3 hours in the Game Design
- 4 hours in the Game Development
- 1.5 hours in finding the Art and integrating them
- 1 hour to prepare and submit the game
It was a long Sunday ;)
For the fun fact, I spent a lot of time in implementing functions that will be used to determine the chance to meet a partner, to make a child, to give the gene to a child... I was inspired from what I see in the real life, genetics algorithms and utility AI.
At the end, I didn't spend time in explaining that properly and giving visual feedbacks / clues about that... Players were unfortunately lost and had a huge feeling that everything was random.
I also didn't have time to implement one of the key mechanics of the game: being able to choose which child to carry on.
It ended up basically with a nice concept but simple clicker game with few interactions from the player.
I was happily surprised that I finished 4th considering the facts I said above. I know that I need to work more on it if I want to "properly" release it...
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